Medium Humanoid
Armor Class 15 Mage armor
Hit Points 93 (11d8 + 44)
Speed
STR
8 (-1)
DEX
14 (+2)
CON
18 (+4)
INT
19 (+4)
WIS
16 (+3)
CHA
13 (+1)
Damage Resistances Force
Condition Immunities Charmed
Gear Enchanted Staff of Blackstone Spellbook Wand of Defense Potion of Greater Healing Scroll of Counterspell 120 gp Ring of Keys to the Castle's Arcane Library
Senses Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

Medium Humanoid (Human), Neutral Evil

Challenge: 6 (2,300 XP)
Proficiency Bonus: +3


Armor Class

15 (Mage Armor)

Hit Points

93 (11d8 + 44)

Speed

30 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 18 (+4) 19 (+4) 16 (+3) 13 (+1)

Saving Throws

Con +7, Int +7, Wis +6

Skills

  • Arcana +10
  • History +7
  • Investigation +7
  • Perception +6

Damage Resistances

Force

Condition Immunities

Charmed

Senses

Passive Perception 16

Languages

Common, Draconic, Elvish


Traits

Arcane Warden

The Castle Mage has advantage on saving throws against spells and magical effects.


Battlefield Caster

Opportunity attacks against the Castle Mage are made with disadvantage.


Counterspell Specialist

Once per short rest, the Castle Mage casts Counterspell without expending a spell slot.


Defensive Casting

When the Castle Mage casts a spell while adjacent to an enemy, it doesn't provoke opportunity attacks.


Spellcasting

Spellcasting Ability: Intelligence

Spell Save DC: 15

Spell Attack Bonus: +7


Cantrips (at will)

  • Fire Bolt
  • Ray of Frost
  • Mage Hand
  • Minor Illusion
  • Prestidigitation

1st Level (4 Slots)

  • Mage Armor
  • Magic Missile
  • Shield
  • Detect Magic

2nd Level (3 Slots)

  • Mirror Image
  • Misty Step
  • Hold Person

3rd Level (3 Slots)

  • Fireball
  • Counterspell
  • Lightning Bolt

4th Level (3 Slots)

  • Greater Invisibility
  • Ice Storm
Actions

Arcane Bolt

Ranged Spell Attack: +7 to hit

Range 120 ft.

Hit: 3d10 force damage.


Force Burst (Recharge 5–6)

The Mage releases unstable arcane energy.

Each creature within a 20-foot-radius sphere centered on a point within 120 feet must make a DC 15 Dexterity saving throw.

Failure: 6d6 force damage.

Success: Half damage.


Arcane Shackles (Recharge 6)

One creature within 60 feet must succeed on a DC 15 Intelligence saving throw or become magically restrained until the end of its next turn.

While restrained in this way, the creature cannot teleport.

Bonus Actions

Arcane Shift

The Mage magically teleports up to 20 feet to an unoccupied space it can see.


 

Reactions

Arcane Shift

The Mage magically teleports up to 20 feet to an unoccupied space it can see.


Reactions

Shield

The Castle Mage casts Shield, increasing its AC by 5 until the start of its next turn.


Spell Reflection (1/Day)

When targeted by a spell of 3rd level or lower that affects only the Mage, it may force the caster to make a DC 15 spellcasting ability check.

On a failure, the spell fizzles with no effect.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lightthealchemist

Comments

Posts Quoted:
Reply
Clear All Quotes