Link 2: The A.R.C.U can attatch with other Constructs that have the following names, P.E.A.C.E and W.A.R.
While attatched to other creature it take their turns at the same time, share hit points, however each individual golem can be targeted and keeps its damage imunities, resistances and vulnerabilities, as well as condition imunities.
The attatched constructs use the movement speed of the slower piece.
If one of the attached constructs lack a movement speed that others posesse the united constructs can move using that movement speed but only at half of that movement speed.
Whenever you make a saving throw while linked, your saving throw ability score modifier bonus are equal to half of the sum of the Linked parts (rounded up).
Mechanical Helper: While the A.R.C.U is linked to other construct whenever a saving throw is made it uses the highest saving throw betwen it and the attached constructs.
Unbothered Union: The A.R.C.U has movement speed lower than a construct it is linked to ignore its movement speed instead.
Imutable Form: The A.R.C.U is immune to effects that would change its shape such as polimorph.
Magic Weapons: The A.R.C.U attacks are considered magical
Fly By: The A.R.C.U doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Surveilance: The A.R.C.U has advantage on perception skill checks.
Mechanical Bite: Melee Weapon Attack +5 to hit, 5ft reach, one target, for 1d6+3 piercing damage.
Recovery System: As an action the A.R.C.U can heal a construct within 5ft of it or itself by 1d4+2 hit points.
Energy Charge: As an action the A.R.C.U can charge a construct within 5ft of it or itself that creature has a +1 on its next Saving throw, Attack roll or Skill check.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/19/2026 6:37:10 PM
|
2
|
1
|
--
|
Coming Soon
|
|
|
7/19/2026 6:38:01 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments