| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 7 | −2 | −2 |
| CHA | 5 | −3 | −3 |
Bloodied Fury. The boar has Advantage on melee attack rolls while it is Bloodied.
Keen Smell. The vorrac has advantage on Wisdom (Perception) checks that rely on smell.
Relentless (Recharges after a Short or Long Rest). If the vorrac takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Unusual Nature. The vorrac doesn't require food or drink.
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be [Tooltip Not Found] for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If they remain poisoned for three turns, the DC is increased to 17, and another failure will infect them with Phyresis.
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