| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 15 | +2 | +7 |
| CON | 15 | +2 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 15 | +2 | +7 |
| CHA | 15 | +2 | +2 |
Unstable Form. At the start of the Avatar of Divinity's turn, it changes form, it starts as the Being of Light, and changes to the Being of Shadow, and vice versa. Once it is bloodied, at the start of the Avatar of Divinity's turn roll a d6, if it is a 6, the Avatar of Divinity changes into the Being of Power, which grants it access to special abilities. At the end of the Avatar of Divinity's turn, if he is in the Being of Power state, he returns to whatever state he should have gone to.
Adaptive Shield. Every time the Avatar of Divinity is hit, he gains a reduction die, which is a d4, he reduces all damage taken by 1 roll of every reduction die he has. (For the first attack, -0d4, second attack -1d4, third attack, -2d4, ect) The reduction die are reset at the start of the Avatar of Divinity's turn.
Multiattack. The Avatar of Divinity makes 2 attacks of any kind, if the Avatar of Divinity is in the Being of Power state, it can instead make 2 Forceful Punch attacks and 2 Forceful Blast attacks.
Release of Energy (Being of Light Only). Dexterity Saving Throw: DC 14, each enemy in a 20-foot radius Sphere centered on the Avatar of Divinity. Failure: Blinded until the start of the Avatar of Divinity's next turn, and takes 1d10 radiant damage.
Motes of Darkness (Being of Shadow Only). Wisdom Saving Throw: DC 13, one creature within 5 ft of the Avatar of Divinity. Failure: 1d10+1d6 Necrotic damage. Success: Half damage.
Blade of Light (Being of Light Only). 5 ft range. +5 On hit: 1d6 radiant damage. On miss: The Avatar of Divinity can make an Energy Bolt attack.
Blade of Darkness (Being of Shadow Only). 5 ft range. +5 On hit: 1d6 necrotic damage. On miss: The Avatar of Divinity can make an Energy Bolt attack.
Energy Bolt. 30 ft range. +5 On hit: 2d4.
Forceful Punch (Being of Power Only). 5 ft range. +7 On Hit: 2d6+2 Force Damage.
Forceful Blast (Being of Power Only). 60 ft range. +7 On Hit: 2d6+2 Force Damage.
Assimilate Light (Being of Light Only). The Avatar of Divinity regains 2d4+2 hit points.
Bolts of Darkness (Being of Shadow Only). The Avatar of Divinity can force 2 creatures to make a DC 15 Dexterity Saving Throw, on a failure, they take 1d6+2 necrotic damage as bolts of shadow shoot out of the eyes of the Avatar of Divinity.
Shockwave of Retribution (Being of Power Only). Every creature within 10 ft of the Avatar of Divinity must make a DC 17 Dexterity Saving Throw, on a failure, they take 1d4 force damage per creature who fails the saving throw, with the minimum being 1d4 damage.
Comments