Armor Class
13
Hit Points
3
(1d6)
Speed
50 ft.
STR
2
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
14
(+2)
CHA
15
(+2)
Skills
Perception +4, Stealth +5
Senses
Darkvision 30 ft., Passive Perception 14
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Too Cute. Enemies with neutral or good alignment looking to make a direct attack on Benji must make a DC 16 Wisdom Saving Throw or choose another target.
Actions
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Saddle Up. Benji can be ridden by Lux as an action and dismount as a bonus action. While riding Benji, Lux shares the same speed as Benji. (50ft)
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