| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 9 | −1 | −1 |
Chasseur. While moving through an area the chasseur is familiar with, the chasseur and its allies are unaffected by nonmagical difficult terrain and have Advantage in Stealth checks.
Multiattack. The chasseur makes two attacks using Shortsword and Heavy Crossbow in any combination.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 3 (1d6) Piercing damage if the attack was made with advantage.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 7 (1d10 + 2) Piercing damage, plus 3 (1d6) Piercing damage if the attack was made with advantage.
Spellcasting. The chasseur casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):
At Will: Minor Illusion, Dancing Lights
1/Day: Longstrider
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