Medium Humanoid, Neutral
AC 14 Studded Leather    Initiative +2 (12)
HP 25 (5d8 + 5)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 9 −1 −1
Skills Nature +3, Perception +5, Stealth +4, Survival +5
Gear Heavy Crossbow, Shortsword, Studded Leather Armor
Senses Passive Perception 15
Languages Common, Common Sign Language
CR 1 (XP 200; PB +2)
Traits

Chasseur. While moving through an area the chasseur is familiar with, the chasseur and its allies are unaffected by nonmagical difficult terrain and have Advantage in Stealth checks.

Actions

Multiattack. The chasseur makes two attacks using Shortsword and Heavy Crossbow in any combination.

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 3 (1d6) Piercing damage if the attack was made with advantage.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 7 (1d10 + 2) Piercing damage, plus 3 (1d6) Piercing damage if the attack was made with advantage.

Spellcasting. The chasseur casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):

At Will: Minor Illusion, Dancing Lights
1/Day: Longstrider

Habitat: Any

ellejouefaux

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