Small Monstrosity, Chaotic Evil
AC 13 Natural Armour    Initiative +3 (13)
HP 27 (6d6 + 6)
Speed 40 ft., Climb 20 ft.
Mod Save
STR 10 +0 +2
DEX 16 +3 +5
CON 12 +1 +4
Mod Save
INT 2 −4 −2
WIS 12 +1 +3
CHA 6 −2 +0
Skills Perception +3, Stealth +5
Resistances Poison
Immunities Poisoned
Senses Darkvision 60 feet; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits

Keen Smell. The blight-tail rat has advantage on Wisdom (Perception) checks that rely on smell.


Pack Tactics. The rat has advantage on attack rolls against a creature if at least one of the rat’s allies is within 5 feet of the creature and isn’t incapacitated.


Toxic Resilience. The blight-tail rat has advantage on saving throws against poison and disease.

Actions

Bite Attack: +5 to hit, reach 5 ft., one target.Hit: 7 (2d4 + 2) piercing damage plus 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

 

Reactions

Blight Burst (When reduced to 0 HP or as a reaction to being struck in melee):The rat’s swollen, glowing tail ruptures, releasing a poisonous gas in a 10-foot radius. Each creature in the area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage and become poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on a success.

Description

Blight-Tail Rats are grotesquely mutated, dog-sized rodents whose tails swell with bioluminescent, toxic fluid. Their fur is patchy and their eyes burn with unnatural intelligence. When threatened, these rats instinctively rupture their tails, flooding the area with a choking cloud of poisonous gas. Blight-Tails often serve as vanguard scouts or expendable shock troops in Grizzle’s mutant army, and their carcasses can remain dangerous for hours after death, as their toxic payload seeps into the ground.

Monster Tags: monstrosity

Krugar_Valdes

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