AC
12
Initiative
+1 (11)
HP
28
(8d6)
Speed
20 ft., Fly 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 15 | +2 | +2 |
Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Immunities
Fire, Poison; Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages
Infernal, Telepathy 120 ft. abyssal, common
CR
2 (XP 450; PB +2)
Traits
Devil Sight. magical darkness don't work
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two attacks
Claws. Melee Attack Roll: +4, range 5 ft. Hit: 4 [rollable](1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"claw",
spells: (cha) (dc 12)
vicious mockery
1/day: counterspell, dispel magic, invisibility
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