Medium or Small Humanoid, Neutral
AC 17 leather trench coat    Initiative +7 (17)
HP 381 (109d6)
Speed 30 ft.
Mod Save
STR 10 +0 +3
DEX 18 +4 +7
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 14 +2 +5
CHA 17 +3 +6
Skills Acrobatics +7, Perception +5
Gear Pistol, Rapier
Senses Passive Perception 15
Languages Common plus one other language
CR 6 (XP 2,300; PB +3)
Traits

contagious laughter. when a creature ends its turn within 15 ft it makes a dc 15 wisdom save on a failure it is forced to spend its subsequent turn laughing a laughing creature loses its action and bonus action

Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Reactions

Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one pistol attack against the triggering creature if within range.

Habitat: Any

beefjerkysandwhich

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