| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 10 | +0 | +5 |
| CON | 23 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +7 |
| CHA | 20 | +5 | +5 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter.
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Chained Lightning. Dexterity Saving Throw: DC 19, a creature the dragon can see. Two twin lightning bolt shoot out of the dragon's mouth one hitting an unoccupied space the dragon can see and the other hitting a creature the dragon can see. On a failed save, the creature is teleported to the unoccupied location.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 60 (11d10) Lightning damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Invisibility, Mage Hand, Shatter
1/Day Each: Scrying, Sending
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
Description
Paradox dragons do not belong to any faction but their own. As descendants of Celestian, the Far Wanderer and Mystryl the goddess of time, they have power over the forces of both time and space, or spacetime. Paradox dragons are the progeny of Osmir, the god of Spacetime, and thus tend to take on his self serving views of the world. Paradox dragons typically see other beings as play things there for their own amusement. Typically a Paradox dragon will have a specific target which they enjoy tormenting, younger dragons tend to be more personal in their torments, taking on a humanoid appearance to get close to their victim, while older Paradox dragons will create their lairs near a village or city as they torment them all.
The torments of a Paradox dragon create pure caos in the lives of those they torment, using their powers to put their targets in situations that entertain the dragon. The exact torments of a dragon depend on the dragon's temperament, and can range from harmless slapstick, to ruthless blood bath battles. A Paradox dragon may chose to reveal themselves to their victim, or may keep themselves hidden. Despite all of their cruelty,, a Paradox dragon has one mercy, or depending on your view, on last cruel trick; They will do all in their power to keep their victim(s) alive, never really putting them in a situation that will actually kill them.
Bolts of Memories
Unlike other dragons, Paradox dragons don't hord wealth as they seem themselves above such material trinkets. Instead, they collect memories of times they enjoyed tormenting their prey and other moments that made them happy or that they wish to remember. Their lairs are scattered with thought strands from the Encode Thoughts cantrip. These strands are of great sentimental value to the Paradox dragon, and if any creature even touches one, the Paradox dragon will hunt them to the ends of the earth, not to kill them, but to torment them as their new victim.
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