Medium Fiend (Demon), Chaotic Evil
Armor Class 13 (Natural Armor)
Hit Points 32 (4d8 + 12)
Speed 20 ft.
STR
14 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
5 (-3)
CHA
5 (-3)
Damage Resistances Acid, Cold, Fire, Lightning
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Common, Telepathy 120 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Disease Carrier. After 1d4 hours, a creature damaged by a plagueborn artaaglith must succeed on a DC 15 constitution saving throw or contract a random disease. Roll 1d6 to determine which disease. A creature so affected can only be affected by one disease at a time, however a creature being damaged by multiple plagueborn Artaaglith must make the roll at disadvantage.

  1. Cackle Fever (DMG)
  2. Sewer Plague (DMG)
  3. Sight Rot (DMG)
  4. Mad Monkey Fever (ToA)
  5. Shivering Sickness (ToA)
  6. Otyugh Fever (MM)

Magic Resistance. The Artaaglith has advantage on saving throws against spells and spell like effects.
Feast of Blood. When the Artaaglith reduces a creature to 0 hit points with a melee attack on its turn, the Artaaglith can take a bonus action to move up to half its speed and make a melee attack.
Undying Soul (Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.

 

Actions

Multiattack. The Artaaglith makes one bite and one claw attack.
Bite. Melee weapon attack, Reach 5 ft. One Target; +5 to hit, Hit: 4 (1d4+2) piercing damage.
Claw. Melee Weapon Attack, reach 5 ft. One target; +5 to hit, Hit: (2d6+2) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Sudden Rush (recharge 5-6). Until the end of its next turn, the plagueborn's speed increases by 40 feet.

 

Description

Ram headed demonic servants of Orcus whose role is to create and control undead armies to be used in the service of their evil master. They appear much like a satyr with pale flesh, hair, and oversized ram's horns.

There are several types of Artaagliths. 

Black Hoofs. The most common type, Black hoofs are foot soldiers. Wielding brutal  bloodsoaked axes, they make up the bulk of Orcus's standing army. 

Plagueborn. Plagueborn are weaker than the rest of their dark brethren  but carry with them every disease known to the material plane. They appear rotted and immanciated, the very visage of the plague. 

Blood Fang. These artaagliths disobeyed Orcus and were curse with the blood curse, turning them into pale reflections of their former selves. Blood fangs are capable of climbing on ceilings and draining a man of every ounce of blood in his body.

Horn of Orcus. Champions of evil and undeath, these araagliths lead demonic armies across the battlefield. Using spells in conjunction with their deadly festering flails, these creatures are nearly unstoppable. 

Death Priest. Harbingers of decay Artaaglith death priests use their necrotic powers to bolster the ranks of Orcus with the bodies of their fallen enemies. 

Gorger. As rare as they are powerful, the artaaglith gorger is a goat headed demon of immense size that can swallow creatures whole and gain certain abilities based on the creatures it consumes. These creatures were created long ago by Orcus when he had grown complacent in the height of his power, and gave into his gluttonous urges.

Monster Tags: Gnoll

Habitat: Underdark

Ace88

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