Medium Monstrosity, Neutral
Armor Class 15
Hit Points 58 (9d8 + 18)
Speed 20 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws INT +1
Skills Stealth +5
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have disadvantage.

Spellcasting. The Clermic is a 5th level spellcaster and uses it's wisdom score for spellcasting. It can cast the following spells using no material components (Spell DC 15 and +8 to hit with spell attack)
At will: Sacred flame, Toll the dead, Bane, Cure wounds,
2/day: Guiding bolt (2nd level), Hold person, Dispel magic
1/day: Mass healing word, Revivify

Actions

Bite. Melee Attack Roll: +5. This attack has advantage if the target is Grappled by the mimic, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod. Melee Attack Roll: +5 reach 5 ft. Hit: 7(1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have disadvantage

Bonus Actions

Shape-Shift. The mimic shapeshifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

Habitat: UnderdarkUrban

12timm343

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