Medium Fiend (Demon), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws INT +7, WIS +5
Skills Arcana +7, History +7
Damage Resistances Acid, Cold, Fire, Lightning
Damage Immunities Necrotic, Poison
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Telepathy 120 ft. any four languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The Death Priest is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The death priest has the following sorcerer spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, thaumaturgy, toll the dead

1st level (4 slots): false life, mage armor, ray of sickness, inflict wounds

2nd level (3 slots): blindness/deafness,* ray of enfeeblement, hold person

3rd level (3 slots): animate dead,* bestow curse,* vampiric touch*

4th level (3 slots): blight, dimension door, shadow of moil

5th level (2 slots): danse macabre, enervation, raise dead

6th level (1 slot): circle of death, [Tooltip Not Found]

Undying Soul (Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space while it isn’t incapacitated. The aura is blocked by total cover. While in the aura, the creature and any friendly undead are immune to the frightened condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura.

Actions

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Reactions

Esoteric Vengeance. As a reaction when struck by a melee attack, the artaaglith can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the artaaglith expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

Description

Ram headed demonic servants of Orcus whose role is to create and control undead armies to be used in the service of their evil master. They appear much like a satyr with pale flesh, hair, and oversized ram's horns.

There are several types of Artaagliths. 

Black Hoofs. The most common type, Black hoofs are foot soldiers. Wielding brutal  bloodsoaked axes, they make up the bulk of Orcus's standing army. 

Plagueborn. Plagueborn are weaker than the rest of their dark brethren  but carry with them every disease known to the material plane. They appear rotted and immanciated, the very visage of the plague. 

Blood Fang. These artaagliths disobeyed Orcus and were curse with the blood curse, turning them into pale reflections of their former selves. Blood fangs are capable of climbing on ceilings and draining a man of every ounce of blood in his body.

Horn of Orcus. Champions of evil and undeath, these araagliths lead demonic armies across the battlefield. Using spells in conjunction with their deadly festering flails, these creatures are nearly unstoppable. 

Death Priest. Harbingers of decay Artaaglith death priests use their necrotic powers to bolster the ranks of Orcus with the bodies of their fallen enemies. 

Gorger. As rare as they are powerful, the artaaglith gorger is a goat headed demon of immense size that can swallow creatures whole and gain certain abilities based on the creatures it consumes. These creatures were created long ago by Orcus when he had grown complacent in the height of his power, and gave into his gluttonous urges. 

Monster Tags: Demon

Habitat: Underdark

Ace88

Comments

Posts Quoted:
Reply
Clear All Quotes