Tiny Beast, Unaligned
AC 12    Initiative +4 (14)
HP 17 (7d4)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 5 −3 −3
DEX 15 +2 +2
CON 10 +0 +0
Mod Save
INT 6 −2 −2
WIS 10 +0 +0
CHA 14 +2 +2
Skills Perception +2, Sleight of Hand +4, Stealth +4
Senses Darkvision 30 ft.; Passive Perception 12
Languages Understands Common but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Agile. Jimothy doesn’t provoke an Opportunity Attack when he moves out of an enemy’s reach.

Compact Frame. Jimothy can move through a space as narrow as 4 inches without expending extra movement to do so.

Actions

Nibble. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Hurl Garbage. Ranged Attack Roll: +4, range 25/50 ft. Hit: 4 (1d4 + 2) Bludgeoning damage, and the target is stinky until the start of Jimothy’s next turn.

Captivate (Recharge 5–6). Wisdom Saving Throw: DC 12, 15-foot Emanation. Failure: The target has the Charmed condition until the start of Jimothy’s next turn.

Bonus Actions

Skitter. Jimothy takes the Dash or Hide action.

Habitat: Urban

Treasure:  Any

Jimothy

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