Medium Humanoid, Any Alignment
Armor Class 18 chainmail & shield
Hit Points 65 (10d8 + 20)
Speed
STR
19 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +7, CON +5
Skills Athletics +6, Intimidation +7, Perception +5
Gear 20 crossbow bolts
Senses Passive Perception 15
Languages Common, Dwarvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The captain has advantage on all saving throws against fear.

Leadership. (recharges after a short or long rest). For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated.

Actions

Multiattack. The captain makes three attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) slashing damage, or 9 (1d10 + 5) if used with two hands.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400, one target. Hit: 5 (1d10) piercing damage.

 

Bonus Actions

Focused (3/day). As a bonus action, the captain can give himself advantage on a melee attack roll.

Crossbow Trained. As a bonus action, the captain can reload a heavy crossbow.

EDGIZ

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