Brave. The captain has advantage on all saving throws against fear.
Leadership. (recharges after a short or long rest). For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated.
Multiattack. The captain makes three attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) slashing damage, or 9 (1d10 + 5) if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400, one target. Hit: 5 (1d10) piercing damage.
Focused (3/day). As a bonus action, the captain can give himself advantage on a melee attack roll.
Crossbow Trained. As a bonus action, the captain can reload a heavy crossbow.
Comments