| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Amorphous Form. The Corpsewater Wraith can move through a space as narrow as 1 inch wide without squeezing.
Liquid Fortitude. If damage reduces the Corpsewater Wraith to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Fire or from a Critical Hit. On a successful save, the Corpsewater Wraith reforms and gains 1 Hit Point, unless the water is dispersed or dried.
Drowning Grasp. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage. The Corpsewater Wraith drains the inner water from the enemy and regains hitpoints equal to half of the damage dealt.
The Drowning Grasp ability can not be used on an enemy that does not have water within themselves or when the Corpsewater Wraith has full hitpoints.
Slash. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/3/2025 8:53:08 PM
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3
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1
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1
|
Coming Soon
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2/3/2025 8:56:45 PM
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2
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1
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1.1
|
Coming Soon
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7/21/2026 11:42:02 PM
|
16
|
1
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1.2
|
Coming Soon
|
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