Medium Undead, Neutral Evil
AC 12    Initiative −2 (8)
HP 10 (2d8 + 1)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 13 +1 +1
DEX 6 −2 −2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Immunities Poison; Exhaustion, Poisoned
Senses Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Amorphous Form. The Corpsewater Wraith can move through a space as narrow as 1 inch wide without squeezing.

Liquid Fortitude. If damage reduces the Corpsewater Wraith to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Fire or from a Critical Hit. On a successful save, the Corpsewater Wraith reforms and gains 1 Hit Point, unless the water is dispersed or dried.

Actions

Drowning Grasp. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage. The Corpsewater Wraith drains the inner water from the enemy and regains hitpoints equal to half of the damage dealt.

The Drowning Grasp ability can not be used on an enemy that does not have water within themselves or when the Corpsewater Wraith has full hitpoints.

Slash. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2025 8:53:08 PM
3
1
1
Coming Soon
2/3/2025 8:56:45 PM
2
1
1.1
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7/21/2026 11:42:02 PM
16
1
1.2
Coming Soon

Habitat: Planar (Shadowfell)UnderdarkUrban

MarrowGrove

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