Small Construct, Typically Lawful Evil
AC 16 (natural armor)    Initiative +2 (12)
HP 22 (8d6 + 12)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 14 +2 +4
DEX 14 +2 +4
CON 18 +4 +4
Mod Save
INT 8 −1 −1
WIS 6 −2 −2
CHA 6 −2 −2
Immunities Lightning, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 45 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Traits

Shutdown. If targeted by dispel magic, the chicken must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Unusual Nature. The horror doesn’t require air, food, drink, or sleep.

Mechanical. The Clockwork Chicken is a mechanical creature therefore cannot be healed via healing spells. To repair it either a smithing check DC16 has to be absolved healing 1d10+proficiency bonus for every successful check or a mending arcana check DC15 healing 1d8+proficiency bonus. Once it has been healed from one source it cannot be healed from the source for 1 hour. Should be destroyed it cannot be repaired.

Actions

Multiattack. The chicken makes one Bite attack and two Egg attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Chicken Egg. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (1d4 + 2) bludgeoning damage.

 

DarthCrath

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