| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 14 | +2 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 6 | −2 | −2 |
| CHA | 6 | −2 | −2 |
Shutdown. If targeted by dispel magic, the chicken must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep.
Mechanical. The Clockwork Chicken is a mechanical creature therefore cannot be healed via healing spells. To repair it either a smithing check DC16 has to be absolved healing 1d10+proficiency bonus for every successful check or a mending arcana check DC15 healing 1d8+proficiency bonus. Once it has been healed from one source it cannot be healed from the source for 1 hour. Should be destroyed it cannot be repaired.
Multiattack. The chicken makes one Bite attack and two Egg attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Chicken Egg. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (1d4 + 2) bludgeoning damage.
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