AC
18
Initiative
+4 (14)
HP
152
(16d10 + 64)
Speed
40 ft., Burrow 20 ft., Fly 80 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 10 | +0 | +6 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +7 |
| CHA | 17 | +3 | +3 |
Skills
Perception +9, Stealth +4
Immunities
Lightning
Senses
Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 19
Languages
Common, Draconic
CR
20 (XP 25,000; PB +6)
Traits
Draconic Rejuvenation.
Azurite regains 15 hit points at the end of each of his turns as long as he has at least 1 hit point. If Azurite takes necrotic damage, this trait doesn't function at the end of his next turn.
If Azurite drops below 20 hit points, he retrieves his allies and immediately flees. When he reaches safety, he rests; after 8 hours of resting, Azurite regains all of his hit points.
If Azurite drops to 0 hit points, he falls unconscious and remains so until he regains hit points. The only way to permanently kill Azurite is to cast a Wish spell on his unconscious body while he is at 0 hit points.
Rider Synergy. While a creature that is an ally of Azurite is riding him, the rider gains advantage on saving throws and a +3 bonus to AC as the dragon actively protects them. In addition, if the rider takes damage while Azurite has at least 50 hit points, half of that damage is magically transferred to the dragon
Actions
Multiattack. Azurite makes three Rend attacks.
Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/23/2026 3:45:05 AM
|
1
|
0
|
--
|
Coming Soon
|
Comments