AC 14 natural armor    Initiative +2 (12)
HP 60 (6d8)
Speed
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 14 +2 +2
WIS 17 +3 +3
CHA 18 +4 +4
Senses Passive Perception 17
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Can cast whatever spells the owner has using their spell slots does not gain the buff of items the owner has on them but does gain all other buffs

Actions

One Action and one attack action

Bonus Actions

.

Reactions

Can cast any reaction spells the owner has

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RileighJordan