Small Construct, Unaligned
AC 19 Natural Armor    Initiative +4 (14)
HP 108 (31d6)
Speed 5 ft., Fly 50 ft.
Mod Save
STR 12 +1 +1
DEX 15 +2 +6
CON 11 +0 +0
Mod Save
INT 20 +5 +9
WIS 5 −3 −3
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 7
Languages None
CR 9 (XP 5,000; PB +4)
Traits

Magic Staff. The Staff of Power adds +2 to its saving throws.

Retributive Death. A creature that has the staff Grappled can take a Magic action to break the staff over its knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. The creature who broke the staff has a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If the creature fails to avoids the effect, it takes Force damage equal to 3 times the staff's remaining hit points. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to the staff's remaining hit points. On a successful save, a creature takes half as much damage.

Actions

Bash. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d8 + 4)Bludgeoning damage. 

Spellcasting. The staff casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At Will: Magic Missile, Ray of Enfeeblement
2/Day Each: Fireball (level 5 version), Hold Monster, Lightning Bolt (level 5 version), 
1/Day EachCone of Cold, Globe of Invulnerability, Wall of Force 

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2026 6:22:54 PM
5
0
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Coming Soon
7/23/2026 10:39:43 PM
4
0
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Coming Soon

Habitat: Urban

Prince2937663

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