| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +6 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +9 |
| WIS | 5 | −3 | −3 |
| CHA | 1 | −5 | −5 |
Magic Staff. The Staff of Power adds +2 to its saving throws.
Retributive Death. A creature that has the staff Grappled can take a Magic action to break the staff over its knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. The creature who broke the staff has a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If the creature fails to avoids the effect, it takes Force damage equal to 3 times the staff's remaining hit points. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to the staff's remaining hit points. On a successful save, a creature takes half as much damage.
Bash. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d8 + 4)Bludgeoning damage.
At Will: Magic Missile, Ray of Enfeeblement
2/Day Each: Fireball (level 5 version), Hold Monster, Lightning Bolt (level 5 version),
1/Day Each: Cone of Cold, Globe of Invulnerability, Wall of Force
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/9/2026 6:22:54 PM
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5
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0
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Coming Soon
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7/23/2026 10:39:43 PM
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4
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0
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Coming Soon
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