blindsight. audientis can only see in a 20 ft straight line or a 15 ft cone when agitated.
listener. audientis can detect the sound any creature generates in the same room, so if a player enters a room with an audientis in it each player in the room will have to pass a dexterity check of 12 or a stealth check of 10.
light receptors. audientis can detect any living creature in the room if they generate light.
wall crawling. adhering to nearby structures to reach foes capable of flight or otherwise reach higher position with half its running speed
deep continous scratches. roll a d4, the result is the continous number of attacks capable by the creature in one round. reach: 5 ft damage slashing 1d6 x number of continous scratches.
tossing. the audientis can leap at incredible speeds to its tragets and cause 1 d8 of piercing damage range: 60 ft
scream. high piched demonic screeching to wake up and alert nearby audientis of a foe.
Description
small feral and near indestructible the audientis are small humanoids made from an unknown compund similar to rubber this nasty pale creatures tend to lurk in dark corners when agitated either by light or sound they will quickly dismember anything that he sees with its powerful melee attacks and self throwing capabilities they can difficultly be outrunned or killed that means the only efficient way to dispose them is to outsmart them. try sneaking, using spells or using ball bearings, oil, or any medium to slow down their movement.
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