Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.
Wielder of Wound. Bonebreaker Dorokor wields the magical great sword Wound.
Relentless Brutality. The first time Bonebreaker Dorokor would be reduced to 0 hit points, she drops to 1 hit point instead and may immediately make one melee weapon attack as a reaction.
Warlord. Orc allies within 30 feet who can see or hear Dorokor have advantage on saving throws against being frightened.
Aura of Domination. Hostile creatures that start their turn within 10 feet of Dorokor must succeed on a DC 16 Wisdom saving throw or have disadvantage on their first attack roll that turn against any creature other than Dorokor.
Multiattack. Bonebreaker Dorokor makes three weapon attacks, or she makes two attacks and issues a War Cry if it is available.
Wound. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13(2d6 + 6) slashing damage plus 7 (2d6) necrotic damage. The target’s maximum hit points are decreased in equal amount to the necrotic damage dealt. The target’s hit point maximum does not return to normal until it finishes a long rest or its grievous wounds are soothed by a greater restoration spell.
Oversized Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (2d6 + 5) piercing damage.
War Cry (Recharge 4–6). Dorokor screams an orcish war phrase, spurring her warriors on toward victory. Choose one of the following effects:
- Rally: All of Dorokor’s minions within 30 feet that can hear her gain 22 (4d10) temporary hit points.
- Focus: All of Dorokor’s minions within 30 feet that can hear her will have advantage on the next attack roll they make before the end of their next turn.
- Charge: All of Dorokor’s minions within 30 feet that can hear her can move up to their speed as a reaction.
Villain Ability: Warlord. As a reaction, when a minion dies, Dorokor can issue a command to her other minions. Those who can hear her gain a reaction they can use to immediately take another movement or make a weapon attack.
Dorokor can take 3 legendary actions, choosing from the options below. Only one legendary action may be used at a time and only at the end of another creature’s turn. Dorokor regains spent legendary actions at the start of her turn.
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Relentless Step. Dorokor moves up to half her speed without provoking opportunity attacks.
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Savage Kick Dorokor lashes out with a crushing boot at one creature within 5 feet. The target must succeed on a DC 17 Strength saving throw or take 13 (2d6 + 6) bludgeoning damage, and Be knocked prone. On a successful save, the target takes half damage and is not knocked prone.
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Crush (Costs 2 Actions). One prone creature within 5 feet takes 10 (3d6) bludgeoning damage.
Description
A stronger version for MCDM's Bonebreaker Dorokor.
Previous Versions
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7/24/2026 6:45:03 PM
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Coming Soon
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