Trait Name. regrow bone
Spellcasting. The (buff kangaroo) is a 10-level spellcaster. Its spellcasting ability is [13] (spell save DC 10, +1 to hit with spell attacks). The [Buff kangaroo ] has following [druid] spells prepared:
Cantrips (at will): [control flames], [Druid craft]
1st level (2 slots): [absorb elements ], [Animal freindship]
Action Name. flex Makes every one roll for charisma to see if they can fight his rizz
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach # 30ft, 1 target. Hit: # (1d20 + 3) damage.
Action Ranged Attack. Ranged Weapon Attack: +15 to hit, range 20/60 ft., 3target. Hit: #12(1d20 + 5) damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Big buff kangaroo
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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