| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 24 | +7 | +26 |
| CON | 22 | +6 | +24 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 18 | +4 | +20 |
| CHA | 20 | +5 | +22 |
Construct Nature
The Carrionette doesn't require air, food, drink, or sleep.
Magic Resistance
The Carrionette has advantage on saving throws against spells and other magical effects.
Uncanny Doll
The Carrionette can squeeze through an opening as narrow as 1 inch wide without squeezing. It has advantage on Dexterity (Stealth) checks made to hide while motionless.
Creeping Toy
The Carrionette can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Soul-Tethered
When the Carrionette is reduced to 0 hit points, its body collapses into an inert doll. Unless its soul is trapped, banished, or otherwise prevented from returning, the Carrionette reforms in its original body after 24 hours, regaining all its hit points.
Legendary Resistance (3/Day)
If the Carrionette fails a saving throw, it can choose to succeed instead.
Multiattack
Action Type: Multiattack
Description:
The Carrionette makes three attacks, using Needle-Claw or Soul-Stealing Touch in any combination.
Needle-Claw
Action Type: Melee Weapon Attack
To Hit: +13
Reach: 5 ft.
Target: One target
Damage: 2d6 + 7 piercing damage plus 4d6 necrotic damage.
Description:
If the target is a creature, it must succeed on a DC 19 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest.
Soul-Stealing Touch
Action Type: Melee Spell Attack
To Hit: +11
Reach: 5 ft.
Target: One creature
Damage: 7d8 necrotic damage
Description:
The target must succeed on a DC 19 Charisma saving throw or have its soul partially displaced for 1 minute.
While affected, the creature is incapacitated, its speed becomes 0, and the Carrionette can use a bonus action to teleport to an unoccupied space within 30 feet of the creature.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Puppetmaster's Curse
Action Type: Other
Recharge: 5–6
Range: 60 ft.
Target: One creature the Carrionette can see
Saving Throw: DC 19 Wisdom
Description:
The Carrionette targets one creature it can see within 60 feet. The target must make a DC 19 Wisdom saving throw.
On a failed save, the target is magically controlled for 1 minute. While controlled, the Carrionette can use a bonus action on each of its turns to force the target to move up to half its speed and make one weapon attack against a creature of the Carrionette's choice.
The target repeats the saving throw at the end of each of its turns, ending the effect on a success.
Soul Swap
Action Type: Other
Recharge: 6
Range: 30 ft.
Target: One creature the Carrionette can see
Saving Throw: DC 19 Charisma
Description:
The Carrionette targets one creature within 30 feet that it can see. The target must make a DC 19 Charisma saving throw.
On a failure, the Carrionette and target magically exchange souls for 1 minute.
The Carrionette's original body becomes inert, while the Carrionette controls the target's body. The Carrionette retains its Intelligence, Wisdom, Charisma, memories, and personality, but uses the target's physical statistics and abilities.
The target's soul occupies the Carrionette's body and can perceive its surroundings but is otherwise incapacitated.
At the end of each of the target's turns, it can repeat the saving throw. On a success, the souls return to their original bodies.
If the Carrionette's original body is destroyed while the souls are swapped, the Carrionette's soul remains in the target's body until remove curse, greater restoration, or similar magic restores the exchange.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Legendary Actions
Number of Legendary Actions: 3
Skitter
Cost: 1 Legendary Action
Description:
The Carrionette moves up to half its speed without provoking opportunity attacks.
Needle-Claw
Cost: 1 Legendary Action
Description:
The Carrionette makes one Needle-Claw attack.
Unsettling Mimicry
Cost: 2 Legendary Actions
Description:
The Carrionette perfectly imitates the voice of a creature it has heard. Each creature of its choice within 30 feet must succeed on a DC 19 Wisdom saving throw or become frightened until the end of its next turn.
Puppet Strings
Cost: 2 Legendary Actions
Description:
One creature the Carrionette can see within 60 feet must succeed on a DC 19 Strength or Dexterity saving throw or be pulled up to 20 feet in a direction of the Carrionette's choice and knocked prone.
Soul Rend
Cost: 3 Legendary Actions
Description:
The Carrionette targets one creature within 30 feet. The target must make a DC 19 Constitution saving throw, taking 6d8 necrotic damage on a failed save, or half as much damage on a successful one.
On a failed save, the target's hit point maximum is also reduced by the damage taken until it finishes a long rest.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Lair and Lair Actions
Initiative: 20 (losing initiative ties)
The Carrionette takes one of the following lair actions:
Dancing Dolls
Up to three Tiny or Small objects within 60 feet animate. Each can move up to 30 feet and make one attack against a creature within 5 feet of it, using +8 to hit and dealing 1d8 + 3 bludgeoning damage.
Unseen Strings
Spectral strings appear around one creature within 60 feet. The creature must succeed on a DC 19 Dexterity saving throw or become restrained until initiative count 20 on the next round.
The Dollhouse
The Carrionette magically alters the environment. Until the next round, all areas within 60 feet of it become difficult terrain for creatures other than the Carrionette. Doors slam shut, furniture moves, and shadows obscure the battlefield.
Voice of the Forgotten
The Carrionette chooses one creature within 60 feet. The creature hears the voice of someone it deeply trusts or fears. It must succeed on a DC 19 Wisdom saving throw or be unable to willingly move closer to the Carrionette until the end of its next turn.
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