Tiny Monstrosity, Unaligned
AC 10 Natural    Initiative +0 (10)
HP 3 (1d4 + 1)
Speed 20 ft., Climb 20 ft.
Mod Save
STR 2 −4 −4
DEX 11 +0 +0
CON 12 +1 +1
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 4 −3 −3
Skills Perception +2
Senses Darkvision 30 ft.; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits

Agile. The rat doesn’t provoke opportunity attacks when it moves out of an enemy’s reach.

Color Shift. The creature constantly shifts its coloration to match its surrounding. The creature has advantage on Dexterity (Stealth) checks. Attacks against it are made with disadvantage until it takes damage. Bright light, magical illumination, or direct observation from within 10 feet negates the disadvantage caused by color shift.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or take 1 necrotic damage at the start of its next turn as the wound irritates and refuses to close properly.

Description

Created through adaptability research done by an unknown scientist, the chameleon rat was the 2rd phase of testing before moving onto simian trials. Due to a lab accident the chameleon rat managed to escape out into the world among many other experiments, including the 3rd phase of the adaptability research the chameleon monkey.

 The rat never having experienced any true threats outside the lab found out quickly that rats are many creatures favored snack. The majority of the chameleon rats locations are unknown as is what truly happened to them. Whether they all were devoured or hide even in people cupboards without anyone ever able to see them remains a mystery.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2026 12:44:38 PM
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Coming Soon

Habitat: ForestSwampUnderdarkUrban

EchoesOfAFox

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