| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one ally is within 5 feet of the creature and not incapacitated.
Adaptive Flesh. If the wolf takes the same damage type twice in a row, it gains resistance to that damage type and gains (1d4) of that damage type to its Bite attack. The wolf can maintain two resistances at once. If it gains a third, it replaces the oldest.
Camouflage. The wolf can subtly shift colors to match terrain and lighting conditions. It has advantage on Dexterity (Stealth) checks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus the target must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
Following the events of a lab accident and many creatures escaping a number of wolves nearby found rats and monkeys as prime prey. While the majority of the monkeys escaped the rats were not so lucky. The consumption of these rats caused the wolves to mutate into a new subspecies of wolf that possesses many strange characteristics and seems capable of adapting to even the harshest of environments.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/25/2026 1:09:05 PM
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4
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0
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1
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Coming Soon
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