| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Precision Grapple. The mouse can grapple creatures that
are up to two sizes larger than it.
Multiattack. The mouse makes two Unarmed Strikes. It can replace one attack with a use of Fling.
Unarmed Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 12).
Delusional Chitters (2/Day). Wisdom Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mouse. Failure: The target has the Incapacitated condition until the end of its next turn.
Fling. The mouse throws a Medium or smaller creature Grappled by it to a space it can see within 10 feet of itself that isn’t in the air. Dexterity Saving Throw: DC 12, the creature thrown and each creature in the destination space. Failure: 3 (1d6) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.
Description
Conspiracy mice scurry about their business seemingly ordinary to all cursory observation, but rouse one to anger or find a way to engage one in conversation and that veneer shatters abruptly. Challenging a conspiracy mouse’s deeply held beliefs is a good way to get a bone broken, thankfully often mended by the assailant when its attention has a moment to wander.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/25/2026 2:21:18 PM
|
7
|
2
|
--
|
Coming Soon
|
Comments