| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 15 | +2 | +9 |
| CON | 29 | +9 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 27 | +8 | +8 |
| WIS | 10 | +0 | +7 |
| CHA | 18 | +4 | +4 |
Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Flyby: The dragon does not provoke an opportunity attack when it flies out of enemy's reach
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Chromatic Orb (level 3 version).
Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.
Obliteraing Breath (Recharge 5–6). Constitusion Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 20d6 Necronic Damage, plus: 6d6 fire damage Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):
At Will: Levitate, Detect Thoughts, Chromatic Orb (level 3 version)
1/Day Each: circle of death, mind spike(level 5 version)
Change shape: The dragon magically transforms into any creature that is medium or small, while retaining it's game statistics (other than it's size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic step: The dragon magically teleports to an unoccupied space it can see within 60 feet of it
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):
Recharge 3-6: Hellish Rebuke (level 3 version),
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Gem Psionics. The dragon uses Spellcasting to cast levitate. The dragon can’t take this action again until the start of its next turn.
Draconic Rays. The dragon uses Spellcasting to cast Chromatic Orb (level 3 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Lair and Lair Actions
Imprisoning Force: The dragon casts the forcecage spell using it's it's spell save DC and requiring no Material components, the spell ends early if the dragon uses this lair action again or if it dies
Beguiling Whisper: The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 16 Wisdom saving throw or be charmed by the dragon until initiative count of 20 on the next round. A creature charmed in this way obeys to the best of it's ability any command the dragon issues that isn't directly harmful to the creature.
Lava Throw: The dragon casts fireball using his spell DC and requiring no Material components
Stone Passage: The dragon touches a section of stone up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage through a wall is less than 10 feet thick
Cancellation: The dragon chooses an active spell of 5th spell and lower that it's aware of in the lair and ends the spell
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