Tiny Fiend (Yugoloth), Typically Neutral Evil
AC 13    Initiative +3 (13)
HP 13 (3d4 + 6)
Speed 40 ft.
Mod Save
STR 6 −2 −2
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 9 −1 −1
WIS 12 +1 +1
CHA 10 +0 +0
Skills Deception +4, Stealth +5
Resistances Cold, Fire, Lightning
Immunities Acid, Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 11
Languages Abyssal, Common, Infernal
CR 1 (XP 200; PB +2)
Traits

Death Throws. If the aavoloth dies it explodes. Dexterity Saving Throw: DC 12, each creature within 5 feet of the aavaloth. Failure: 10 (3d6) Acid damage. Success: Half damage.

Magic Resistance. The aavoloth has advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus Constitution Saving Throw: DC 12. Faliure: 4 (1d8) Poison damage and the target is poisoned until the end of its next turn.

Shape-Shift. The aavaloth shape-shifts to resemble a raven (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

Teleport. The aavoloth magically teleports up to 30 feet to an unoccupied space it can see.

Description

Aavoloths are small, mischievous yugololths that prowl the lower planes in search of food. Aavoloths are sometimes summoned to be familiers for powerful wizards.

Variant: Aavoloth Familiar

Spellcasters who are interested in unusual familiars find that aavoloths are eager to serve someone who has magical power. Unless its master is strict, a aavoloth familiar can be unruly, behaving aggressively toward other Tiny creatures. A aavoloth serving as a familiar has the following trait:

Familiar. The aavoloth can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the aavoloth senses as long as they are within 1 mile of each other. If its master causes it physical harm, the aavoloth will end its service as a familiar, breaking the telepathic bond.

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2026 11:25:36 PM
33
7
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Monster Tags: ShapechangerYugoloth

OctopuswithFish

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