Charge. If Andrew David moves at least 20 ft straight towards a target and then hits with a ram attack on the same turn, target takes an extra 7 (2d6) bludgeoning damage and must make a DC13 Strength save or be knocked prone.
Mounted Combatant. Gains the following benefits while mounted...1) Has advantage on attacks against opponents smaller than his mount. 2) Can force an attack against mount to attack him directly. 3) If mount is subjected to a Dexterity save to take half damage, it instead takes no damage if successful and only half on a fail.
Multiattack. Makes two melee attacks.
Lance (Mounted only). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
+2 Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Second Wind (Recharges after short or long rest). As a bonus action, Andrew can regain 14 HP.
Description
Andrew David stands nearly 7 feet tall. His body is human, albeit covered in black fur. His head is that of a large Billy goat and his feet are cloven like a goat. His eyes glow a burning red. He is usually encountered in the company of his loyal huntsmen and astride a giant elk which he rides into combat.
Original Adventures Reincarnated #5 Castle Amber
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