Medium Humanoid (Human), Chaotic Neutral
Armor Class 16 Chain mail
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
9 (-1)
CHA
12 (+1)
Saving Throws STR +5, CON +3
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If Andrew David moves at least 20 ft straight towards a target and then hits with a ram attack on the same turn, target takes an extra 7 (2d6) bludgeoning damage and must make a DC13 Strength save or be knocked prone.

Mounted Combatant. Gains the following benefits while mounted...1) Has advantage on attacks against opponents smaller than his mount. 2) Can force an attack against mount to attack him directly. 3) If mount is subjected to a Dexterity save to take half damage, it instead takes no damage if successful and only half on a fail.

Actions

Multiattack. Makes two melee attacks.

Lance (Mounted only). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.

+2 Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

 

Bonus Actions

Second Wind (Recharges after short or long rest). As a bonus action, Andrew can regain 14 HP.

 

Description

Andrew David stands nearly 7 feet tall. His body is human, albeit covered in black fur. His head is that of a large Billy goat and his feet are cloven like a goat. His eyes glow a burning red. He is usually encountered in the company of his loyal huntsmen and astride a giant elk which he rides into combat.

 

 Original Adventures Reincarnated #5 Castle Amber

Thunderstrike2k

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