Medium Undead, Neutral Evil
Armor Class 14 Chain Shirt, Shield
Hit Points 30 (3d8 + 9)
Speed 20 ft.
STR
14 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Mace. Melee Weapon Attack +4 to hit, Reach 5ft, one target, Hit: 4 (1d6) bludgeoning  damage

Shield Bash. Melee Attack +4 to hit, reach 5ft, one target, hit 2 bludgeoning damage, target movement halved for one turn on a failed DC 15 DEX Save.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. The Zombie soldier retains some of its old martial knowledge, and can be used as a meat-shield front-liner unit.

Habitat: Urban

ARKSH7R_The_Runesmith

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