Armor Class
14
Chain Shirt, Shield
Hit Points
30
(3d8 + 9)
Speed
20 ft.
STR
14
(+2)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Mace. Melee Weapon Attack +4 to hit, Reach 5ft, one target, Hit: 4 (1d6) bludgeoning damage
Shield Bash. Melee Attack +4 to hit, reach 5ft, one target, hit 2 bludgeoning damage, target movement halved for one turn on a failed DC 15 DEX Save.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. The Zombie soldier retains some of its old martial knowledge, and can be used as a meat-shield front-liner unit.







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