Small Plant, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 35 (5d6 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 12
Languages Common, Druidic, Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the bonsai treant remains motionless, it is indistinguishable from a bonsai tree.

Warning Cry. If a bonsai treant takes damage, every treant within 1 mile knows it has taken damage and must rush to protect it.

Actions

Multiattack. The bonsai treant makes two tap attacks.

Tap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Pebble. Ranged Weapon Attack: +5 to hit, range 10/60 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.

Animate Tree (1/Day). The treant magically animates one trees it can see within 30 feet of it. This tree have the same statistics as a bonsai treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Tap action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 hour or until it dies; until the bonsai treant dies or is more than 120 feet from the tree; or until the bonsai treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Description

Familiar Compatible. If your DM allows it, a bonsai treant can be summoned using Find Familiar, and it stays as a plant.

Habitat: Forest

Always_A_Rogue

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