False Appearance. While the bonsai treant remains motionless, it is indistinguishable from a bonsai tree.
Warning Cry. If a bonsai treant takes damage, every treant within 1 mile knows it has taken damage and must rush to protect it.
Multiattack. The bonsai treant makes two tap attacks.
Tap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Pebble. Ranged Weapon Attack: +5 to hit, range 10/60 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.
Animate Tree (1/Day). The treant magically animates one trees it can see within 30 feet of it. This tree have the same statistics as a bonsai treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Tap action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 hour or until it dies; until the bonsai treant dies or is more than 120 feet from the tree; or until the bonsai treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Description
Familiar Compatible. If your DM allows it, a bonsai treant can be summoned using Find Familiar, and it stays as a plant.
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