Tiny Dragon, Any Good Alignment
Armor Class 13
Hit Points 10 (10d4)
Speed
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
14 (+2)
Senses Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Trait Name. Enter the description for your special trait.

Charmander is a 1st-level spellcaster.
Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).

The Charmander has the following sorcerer spells prepared:

Cantrips (at will):

  • Produce Flame - small fire attack 
    Ranged Spell Attack: +4 to hit, range 30 ft., one target.
    Hit: 3 (1d6) fire damage.
    • Roll:
      • d20 + 4
      • Need to equal or beat enemy AC.
  • Light (creates a small flame/light)

 

1st level (1 slot):

  • Fire breath (cone)

    Ranged Spell Attack: +4 to hit, range 30 ft., one target
    Hit: 3 (1d6) fire damage.
        Roll : d20 + 4
            Need to equal or beat enemy AC. 

  • Create Bonfire (summons magical fire that appears on the ground)

    Saving Throw: Dexterity DC 12
        Enemy in the fire makes a Dex save. 
        Failed dex save = 5 (1d8) fire damage.

Actions

Scratch
Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) slashing damage.


Ember (Fire Attack)
Ranged Spell Attack: +4 to hit, range 30 ft., one target.
Hit: 5 (1d6 + 2) fire damage.


Flame Burst (1/day)
Dexterity Saving Throw: DC 12
Each creature in a 10-foot cone must make a Dexterity saving throw.

  • Failed Save: 7 (2d6) fire damage.
  • Successful Save: Half damage.
Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Charmander, char char! 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ZakTheDestroyer

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