Medium Humanoid, Lawful Good
Armor Class 18 (Half Plate, Shield)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws WIS +2, CHA +4
Skills Perception +3, Survival +3
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The corgi has advantage on Wisdom perception checks that rely on hearing and smell.

Spellcasting. The corgi is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The corgi has following Paladin spells prepared:
1st level (4 slots): protection from evil and good, thunderous smite 

2nd level (3 slots): branding smite, compelled duel

Actions

Multiattack. The corgi makes two melee attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). The corgi can only grapple one target.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2026 10:12:00 PM
4
1
--
Coming Soon
L3Chad

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