Armor Class
16
(natural armor)
Hit Points
37
(5d12 + 10)
Speed
50 ft., Climb 30 ft.
STR
17
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
STR +6, DEX +5
Skills
Nature +2, Perception +3, Stealth +4
Damage Resistances
Cold, Force
Condition Immunities
Blinded, Deafened, Exhaustion, Paralyzed, Restrained
Senses
Darkvision, Passive Perception 13
Languages
Deep Speech --
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Keen Hearing and Smell. The blood wolf has advantage on Wisdom and Perception checks that rely on hearing or smell.
Lone wolf . the blood wolf has an Advantage on stealth, athletics and attack checks.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw Melee Weapon Attack: +5 to hit, reach 4 ft., one target. Hit: 10 (1d8 + 3) piercing damage. If the target is a creature, roll 2d8 +3