Large Monstrosity, Neutral
Armor Class 16 (natural armor)
Hit Points 37 (5d12 + 10)
Speed 50 ft., Climb 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6, DEX +5
Skills Nature +2, Perception +3, Stealth +4
Damage Resistances Cold, Force
Condition Immunities Blinded, Deafened, Exhaustion, Paralyzed, Restrained
Senses Darkvision, Passive Perception 13
Languages Deep Speech --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The blood wolf has advantage on Wisdom and Perception checks that rely on hearing or smell.

Lone wolf . the blood wolf has an Advantage on stealth, athletics and attack checks.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claw Melee Weapon Attack: +5 to hit, reach 4 ft., one target. Hit: 10 (1d8 + 3) piercing damage. If the target is a creature, roll 2d8 +3

Monster Tags: Misc CreatureDemon

Habitat: ForestHill

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