Armor Class
20
Natural armor
Hit Points
256
(12d20)
Speed
500 ft., Climb 100 ft., Swim 20 ft.
STR
25
(+7)
DEX
15
(+2)
CON
20
(+5)
INT
15
(+2)
WIS
10
(+0)
CHA
1
(-5)
Damage Resistances
All damage but Force, Radiant, and Psychic
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Frightened, Prone, Restrained, Unconscious
Senses
Tremorsense, Passive Perception 10
Languages
Abyssal Telepathy Understands all languages, telepathy (Abyssal)
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
Hell Bent. Once the Angel Crawler targets a creature, it will chase them forever. Not until it gets close to dying, or if it gets Frightened. For. Ev. Er.
Actions
Heaven’s Wail. The Angel Crawler targets up to 3 creatures. The target(s) must make a DC 15 Wisdom save or be rendered unconscious and take (1d20) necrotic damage.
Claw. Melee Weapon Attack: +10 to hit, reach 40 ft., 1-5 target. Hit: 25 (2d20 + 5) necrotic damage.
Description
When an angel falls from the heaven’s grace, a demon has a chance to turn it to the dark. When this happens, the angel can choose to become a devil, or become… something else. An Angel Crawler has been mutilated and reformed in a general guess at what it once was.
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