Rideable. The Bombardment Drake can carry one Small rider, but moves at half speed. Keep in mind that Bombardment Drakes have a temper and do not like being ridden.
Pack Tactics. The Bombardment Drake has advantage on attack rolls if at least one of its allies is within five feet.
Force Siege. The Drake's Force Spit and Force Ballista attacks deal triple damage to objects and structures.
Hooked Claws. The Drake has advantage on any check made to not fall off a surface it would need its climbing speed to move across.
Multiattack. The Bombardment Drake makes two Force Spit attacks.
Hooked Claws. Melee Weapon Attack: +6 to hit, reach 6 ft., 1 target. Hit: 7 (2d4+3) Slashing damage, and the Drake can choose to grapple the target (Escape DC 14) or push them up to 5 feet away.
Force Spit. Ranged Weapon Attack: +8 to hit, reach 100/200 ft., 1 target. Hit: 10 (1d10+5) Force Damage.
Force Ballista. Ranged Weapon Attack: +8 to hit, reach 100/200 ft., 1 target. Hit: 15 (1d10+10) Force Damage. Any creatures within 5 feet of the target also take half damage.
Scale Wall. The Bombardment Drake Climbs up to half its Climb speed.
Description
Bombardment Drakes can scales walls and rain down force projectiles upon their foes. These Drakes are moody and extremely temperamental, often flat-out refusing to carry a rider. Their hooked Claws can deliver deadly strikes and their deadly force ballistae can reign chaos upon the battlefield and destroy many structures. Smarter than most, they can obey commands, but often choose not to. Even so, Bombardment Drakes are still devoted to the utter destruction of anyone they deem a foe, often fighting even when the odds are stacked far in the enemy's favor.
Bombardment Drakes are not as durable as other Drakes, and as such are kept scaling cliffs and firing down force projectiles to destroy structures and enemies.
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