Armor Class
18
Hit Points
100
(5d10)
Speed
STR
12
(+1)
DEX
10
(+0)
CON
30
(+10)
INT
6
(-2)
WIS
5
(-3)
CHA
3
(-4)
Saving Throws
CON +12
Senses
Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Green shell: Summon three green shells that move forward in any direction. If there is someone in its path, they must make a dex save of 12 or take 1d4 damage for each shell hit.
Red shell: Summon 1 red shell that locks on to a creature that's not on your team. Each creature has to make a Dexterity saving throw of 16 starting from closest to you. If the first creature makes the save, it travels to the second creature closest ro you. However if the first creature fails the save, it takes 1d10+4 damage and stops there.
Blue shell: Summon 1 blue shell that targets the creature with the most health, doing 8d8+10 damage. 1 time use
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