Dragon Fanatic. The Experience Dragonfang has advantage on saving throws against being charmed or frightened. While the Experience Dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the Experience Dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the Experience Dragonfang makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.
Combat Tactics. The Experience Dragonfang has advantage on attack rolls against a creature if at least one of the its allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Experience Dragonfang makes two melee attacks.
Tribal Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) damage of the type to which the Experience Dragonfang has damage resistance.
Ritual Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and 4 (1d6+1) poison damage.
Poisoned Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage and 4 (1d6+1) poison damage.
Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of the type to which the Experience Dragonfang has damage resistance.
Stranglehold. Melee Weapon Attack: +14 to hit, reach 20 ft, one target. Hit: 19 (3d6+9) 3d6+9 bludgeoning damage, and target is grappled and restrained (escape DC 17).
Limited Flight. The Experience Dragonfang can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
Mobile. The Experience Dragonfang can use its Bonus Action to take the Dash, Disengage, or Hide action.
Counterattack. In response to taking damage, the Experience Dragonfang can take the Attack action, one attack, and move up to half its speed without provoking opportunity attacks.
Unyielding. When Experience Dragonfang is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
Parry. The Experience Dragonfang can use its reaction to add 4 to its AC against one melee attack that would hit it. To do so, it must see the attacker and be wielding a melee weapon
Devotion Shield (1/day). When the Experience Dragonfang is attacked it can use its reaction to cast the spell Shield.
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