Small Monstrosity
AC 17 natural    Initiative +1 (11)
HP 18 (4d10 + 5)
Speed
Mod Save
STR 12 +1 +1
DEX 15 +2 +2
CON 17 +3 +5
Mod Save
INT 9 −1 −1
WIS 3 −4 −4
CHA 1 −5 −5
Senses Passive Perception 7
Languages None
CR 1 (XP 200; PB +2)
Traits

Green shell: Summon three green shells that move forward in any direction. If there is someone in its path, they must make a dex save of 12 or take 1d4 damage for each shell hit.

Actions

Action Name. Enter the description for your action.

claw attack. Claw: +2 to hit, reach 5 ft., 1 target. Hit:  (1d6 + 1) [slashing] damage.

charge. Charge: +2 to hit, range 20/1 ft., 2 target. Hit:  (1d8 + 1) [slashing] damage.

Bonus Actions

dash. baby blue shell turns into shell mode and dashes around doing no damage but runs away from the enemy, if baby blue shell runs into a wall, it does 1d4 damage.

Reactions

Thorns. when you make a melee attack on baby blue shell, you take 1/5 of the damage, rounded down. 

Description

baby blue shell

Chicko_195

Comments

Posts Quoted:
Reply
Clear All Quotes