AC
17
natural
Initiative
+1 (11)
HP
18
(4d10 + 5)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 17 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Senses
Passive Perception 7
Languages
None
CR
1 (XP 200; PB +2)
Traits
Green shell: Summon three green shells that move forward in any direction. If there is someone in its path, they must make a dex save of 12 or take 1d4 damage for each shell hit.
Actions
Action Name. Enter the description for your action.
claw attack. Claw: +2 to hit, reach 5 ft., 1 target. Hit: (1d6 + 1) [slashing] damage.
charge. Charge: +2 to hit, range 20/1 ft., 2 target. Hit: (1d8 + 1) [slashing] damage.
Bonus Actions
dash. baby blue shell turns into shell mode and dashes around doing no damage but runs away from the enemy, if baby blue shell runs into a wall, it does 1d4 damage.
Reactions
Thorns. when you make a melee attack on baby blue shell, you take 1/5 of the damage, rounded down.
Description
baby blue shell
Comments