Relentless. The Bastion rerolls all 1s and 2s on Saving Throws and attacks. It is immune to critical hits.
Adamantine Weaponry. The Bastion attacks are considered magical, and it gets a critical hit on an attack roll of 19 or 20.
Magic Resistance. The Bastion has advantage on saving throws against spells and other magical effects.
Protean Skin. The predator gains immunity to the first type of damage it takes at the start of the round for six seconds.
Barrier Field. The Bastion is Immune to effects and damage from arcane spells 2nd level and below.
Barrier Array. The Bastion has 10 Array Panels along its back. Each has an AC of 10 and 1 hit point. If all of these are destroyed the Bastion loses its immunity to [Tooltip Not Found]. It also loses its Trusight.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 10) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If a creature becomes prone in this way, it takes an additional 5 lighting damage each turn until the condition ends.
Tail. The Chromium Bastion makes one tail attack.
Description
Vaguely resembling a thyreophoran dinosaur, the Chromium Bastion is one of the handful of creatures that began appearing around the Barrier. While naturally passive when grazing on the sandy dirt, it is equipped with a mallet like tail that doubles as a kind of tazing mechanism. The array on its back keeps it safe from foolhardy casters.
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