Medium Humanoid (Elf), Any Alignment
Armor Class 18 studded leather
Hit Points 39 (6d8 + 12)
Speed 30 ft., (40 ft. with longstrider)
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Acrobatics +5, Arcana +5, Perception +3, Performance +2
Senses Passive Perception 13
Languages Common, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The bladesinger has advantage on saving throws against being charmed,  and magic can't put it to sleep.

Victorious Blades. The bladesinger's melee weapon attacks are magical, and it adds its Intelligence modifier to the weapon's damage (included in the attack).

Bladesong. While the bladesinger isn't wearing Medium or Heavy armor or using a shield, its AC includes its Intelligence modifier, and it has advantage on Constitution saving throws made to maintain concentration on a spell.

Spellcasting. The bladesinger adept is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The bladsinger adept has following wizard spells prepared:
Cantrips (at will): fire bolt, shocking grasp
1st level (4 slots): shield, absorb elements, longstrider 
2nd level (2 slots): flaming sphere, blur, misty step

Actions

Multiattack. The bladesinger adept makes two attacks with its shortsword.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d6 + 6) slashing damage.

Description

Mixing martial and magical prowess, the bladesingers of the White Company serve as both vicious skirmishers and shock troops.

DaSGuardians

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