| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +8 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Molten core.
Whenever the Sentinel takes 15 or more damage from a single attack, molten bronze sprays from a crack.
Each creature within 5 feet must succeed on a DC 14 Dexterity save or take 5 (1d10) fire damage.
Divine Guardian
The Sentinel has advantage on saving throws against spells.
Cracked Armor
When reduced below 55 HP, the bronze shell fractures.
While bloodied:
- Speed increases to 40 ft.
- It gains advantage on melee attack rolls.
- Molten Core triggers after only 10 damage from a single hit.
Multi attack. The bronze sentinel makes two bronze slam attacks.
Bronze slam. Melee Weapon Attack: +8 to hit, reach 4 ft., 1 target. Hit: 11 (2d6 + 5) [bludgeoning] damage.
If the same creature is hit in the same turn by 2 bronze slams, it must succeed a dc 13 strength or constitution saving throw or be knocked prone.
Molten spear. Ranged Weapon Attack: dexterity saving throw, dc 14, range 30 ft., 12 (4d6) [fire] damage. On a fail, restrained until end of next turn.
Bronze stomp. (recharge 6) Every creature within 10 feet must make a DC 15 Dexterity saving throw.
Failure:
- 13 (3d8) bludgeoning damage
- Knocked prone.
Success:
- Half damage.
.
The Sentinel has 2 Legendary Actions, choosing from the options below. Only one option may be used at a time, at the end of another creature's turn.
Move (Costs 1 Actions). Moves up to half its speed without provoking opportunity attacks.
Hammering Blow. (Costs 2 actions) Makes one Bronze Slam attack.
Molten Pulse (Costs 2 Actions). The bronze veins flare, every creature within 5 feet takes 4 (1d8) fire damage.
Description
Forged by Hephaestus to guard forgotten temples, these smaller Talos Sentinels patrol sacred ruins long after their creators vanished. Their bronze bodies glow with divine fire, and a single vein of molten ichor pulses beneath their armor.
Treasure: When destroyed, the Sentinel leaves behind:
- Heart of Molten Bronze (worth 250 gp or usable as a rare crafting material).
- A Bronze Key of Hephaestus, which opens a hidden vault elsewhere in the temple.
- A fragment of enchanted bronze that a skilled smith can forge into a +1 shield or +1 weapon after completing a suitable quest.
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