Large Construct, Unaligned
AC 17 Plate    Initiative +3 (13)
HP 118 (13d8 + 52)
Speed 30 ft.
Mod Save
STR 20 +5 +8
DEX 10 +0 +0
CON 18 +4 +7
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 8 −1 −1
Vulnerabilities Cold
Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft.; Passive Perception 11
Languages Can understand ancient greek but cannot speak
CR 5 (XP 1,800; PB +3)
Traits

Molten core. 

Whenever the Sentinel takes 15 or more damage from a single attack, molten bronze sprays from a crack.

Each creature within 5 feet must succeed on a DC 14 Dexterity save or take 5 (1d10) fire damage.

Divine Guardian

The Sentinel has advantage on saving throws against spells.

Cracked Armor

When reduced below 55 HP, the bronze shell fractures.

While bloodied:

  • Speed increases to 40 ft.
  • It gains advantage on melee attack rolls.
  • Molten Core triggers after only 10 damage from a single hit.
Actions

Multi attack. The bronze sentinel makes two bronze slam attacks.

Bronze slam. Melee Weapon Attack: +8 to hit, reach 4 ft., 1 target. Hit: 11 (2d6 + 5) [bludgeoning] damage. 

If the same creature is hit in the same turn by 2 bronze slams, it must succeed a dc 13 strength or constitution saving throw or be knocked prone.

Molten spear. Ranged Weapon Attack: dexterity saving throw, dc 14, range 30 ft., 12 (4d6) [fire] damage. On a fail, restrained until end of next turn.

Bonus Actions

Bronze stomp. (recharge 6) Every creature within 10 feet must make a DC 15 Dexterity saving throw.

Failure:

  • 13 (3d8) bludgeoning damage
  • Knocked prone.

Success:

  • Half damage.

.

Legendary Actions

The Sentinel has 2 Legendary Actions, choosing from the options below. Only one option may be used at a time, at the end of another creature's turn.

 

Move (Costs 1 Actions). Moves up to half its speed without provoking opportunity attacks.

Hammering Blow. (Costs 2 actions) Makes one Bronze Slam attack.

Molten Pulse (Costs 2 Actions). The bronze veins flare, every creature within 5 feet takes 4 (1d8) fire damage.

Description

Forged by Hephaestus to guard forgotten temples, these smaller Talos Sentinels patrol sacred ruins long after their creators vanished. Their bronze bodies glow with divine fire, and a single vein of molten ichor pulses beneath their armor.

 

Treasure:  When destroyed, the Sentinel leaves behind:

  • Heart of Molten Bronze (worth 250 gp or usable as a rare crafting material).
  • A Bronze Key of Hephaestus, which opens a hidden vault elsewhere in the temple.
  • A fragment of enchanted bronze that a skilled smith can forge into a +1 shield or +1 weapon after completing a suitable quest.
Endergamer3920

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