Magic Resistance. The Virtue has advantage on saving throws against spells and other magical effects.
Multiattack. The Virtue makes a number of attacks equal to half of the total living virtues (rounded up, max of four, min of one), using Selfless Tear.
Selfless Tear. Melee Spell Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage, and Charity gains 9 (2d8) temporary hit points. (Reminder that temporary hit points don't stack. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones.)
Words of Comfort (Recharge 5-6). Charity grants 10 temporary hit points to every Virtue within 15 ft. of it, including itself.
Self Sacrifice. When an Virtue within 60 ft. of Charity takes damage, that damage is reduced to 0 and Charity takes that damage instead.
Description
The Seven Virtues are demons conceptualized by the rejection of proposed mortal virtues. However due to their evil nature they take on perverse, twisted existences that spit in the face of the principles many aspire to achieve.
They are a symbiotic entity that grows stronger the more of them are in proximity to each other. Due to this none of the Seven Virtues can be killed for very long so long as at least one of them remains alive. When one of the Seven Virtues dies they reform in 1d6 weeks on the same plane of existence as another one of the Virtues. The Virtues can only be slain permanently if all 7 are slain before they can respawn.
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