Medium Humanoid, Neutral Evil
AC 14 hide    Initiative +2 (12)
HP 22 (3d8 + 1)
Speed 30 ft., Swim 10 ft.
Mod Save
STR 15 +2 +4
DEX 14 +2 +2
CON 12 +1 +3
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 9 −1 −1
Skills Athletics +3, Intimidation +0
Immunities Frightened
Gear short sword, hide armour, shield, cult amulet.
Senses Passive Perception 10
Languages Common Sign Language common, HoD language code.
CR 1/8 (XP 25; PB +2)
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Action Name. shortsword

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [slashing] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. guard

if team member within 5 feet of this monster takes damage, can move 5 feet towards damage dealer

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a warrior cultist of the HoD(horn of destruction), he wears a red cloak and a sword belt. his shield has the symbol of the HoD on it, and he has black eyes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

zaknafein_dourden_08

Comments

Posts Quoted:
Reply
Clear All Quotes