Tiny Beast, Unaligned
AC 18    Initiative +6 (16)
HP 3 (1d4 − 1)
Speed 40 ft.
Mod Save
STR 2 −4 −4
DEX 22 +6 +6
CON 8 −1 −1
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 14 +2 +2
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits

​Untouchable Reflexes. The chihuahua adds its Dexterity modifier (+6) to its Armor Class (already included) and to all saving throws. Attacks against the chihuahua have disadvantage unless it is Restrained, Paralyzed, or Incapacitated.

​Zoomies. The chihuahua can take the Dash or Disengage action as a bonus action on each of its turns.

​Apex Predator Mirage. Canines, wolves, dire wolves, and other beast quadrupeds have disadvantage on attack rolls against the chihuahua. Furthermore, any wolf or canine creature that starts its turn within 30 feet of the chihuahua and can see or hear it must succeed on a DC 13 Wisdom saving throw or become Frightened of the chihuahua until the end of its next turn. On a success, the creature is immune to this chihuahua's Apex Predator Mirage for 24 hours.

​Perpetual Tremble. The chihuahua constantly shivers, whether from cold, anxiety, or unbridled rage. It makes saving throws against being frightened with advantage, driven purely by spite.

​Fearless Audacity. When making an Intimidation check or threatening a creature, the chihuahua is considered one size larger if the target is Medium or bigger.

​Keen Hearing and Smell. The chihuahua has advantage on Wisdom (Perception) checks that rely on hearing or smell.

​Cute & Clueless. The chihuahua has advantage on Charisma (Persuasion) checks made against humanoid creatures who find it adorable. However, it has disadvantage on Intelligence checks and Wisdom (Insight) checks, as there is absolutely nothing going on behind those big, bulging eyes.

 

Actions

​Ankle Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

​Facial Mutilation (Ear or Nose Snip). Melee Weapon Attack: +8 to hit, reach 5 ft., one target that is Prone, Grappled, Restrained, or within arm's reach. Hit: 2d6 + 6 piercing damage.

Severe Bleed & Fear: The target must succeed on a DC 14 Constitution saving throw or suffer an arterial bleed, taking 1d4 piercing damage at the start of each of its turns until it receives magic healing or a successful DC 12 Wisdom (Medicine) check. Additionally, any creature that witnesses this attack must succeed on a DC 12 Wisdom saving throw or become Frightened of the chihuahua until the end of its next turn.

​Yip of Fury (Recharge 5–6). The chihuahua emits a rapid series of ear-splitting, high-pitched barks at a single creature within 15 feet. The target must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on its next attack roll before the end of its next turn.

Bonus Actions

Zoomies. The chihuahua can take the Dash or Disengage action as a bonus action on each of its turns.

 

Reactions

​Ankle Snip. When a creature moves out of the chihuahua's reach without taking the Disengage action, the chihuahua can make an Ankle Bite attack against that creature.

Description

Pint-sized Terror. Trembling with a chaotic blend of unearned confidence and perpetual anxiety, the Chihuahua is a tiny canine that refuses to acknowledge its own size. What it lacks in physical prowess, it makes up for in fierce loyalty to chosen master and absolute hostility toward literally everything else. unbridled rage, a Chihuahua never backs down from a fight-no matter how large the adversary.

Habitat: ForestGrassland

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