Huge Humanoid
AC 12 Padded Leather    Initiative +2 (12)
HP 80 (1d6)
Speed 40 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 11 +0 +0
WIS 14 +2 +2
CHA 11 +0 +0
Senses Passive Perception 12
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Keep Your Distance: Archer Squads have advantage on their attacks if no enemies are within 30 feet of them at the start of their turn.

Actions

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 6 piercing damage.

Description

Archer Squads are made of expert marksmen, trained in volley fire. A force of archers can wreak havoc on foes too far away to engage them.

kylewoods88

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