AC
12
Padded Leather
Initiative
+2 (12)
HP
80
(1d6)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 11 | +0 | +0 |
Senses
Passive Perception 12
Languages
None
CR
1/8 (XP 25; PB +2)
Traits
Keep Your Distance: Archer Squads have advantage on their attacks if no enemies are within 30 feet of them at the start of their turn.
Actions
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 6 piercing damage.
Description
Archer Squads are made of expert marksmen, trained in volley fire. A force of archers can wreak havoc on foes too far away to engage them.
Comments