Medium Humanoid (Human), Neutral Good
AC 14 (Studded Leather)    Initiative +6 (16)
HP 150 (20d8 + 60)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 16 +3 +7
Mod Save
INT 20 +5 +9
WIS 15 +2 +6
CHA 18 +4 +4
Senses Passive Perception 16
Languages Common
CR 12 (XP 8,400; PB +4)
Traits

Determination. Hamilton has Advantage on all Intelligence, Wisdom, and Charisma saving throws and saving throws meant to end or prevent the Grappled, Paralyzed, Petrified, Restrained, Stunned, and the Unconscious conditions. In addition, if Hamilton is downed, he gets back up at full Hit Points in 1d4 days unless he is killed with a bullet from a Pistol.

Actions

Multiattack. Hamilton makes three Written Response attacks.

Written Response. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 300 ft. Hit: Hamilton chooses one of the following three options to use:

Offense. The target takes 8 (1d6 + 5) Slashing damage plus 28 (8d6) Psychic damage.

Defense. The target has Disadvantage on all attack rolls until they successfully hit Hamilton or 10 minutes pass.

Charming. The target takes 28 (8d6) Psychic damage and becomes Charmed by Hamilton for 1 hour or until Hamilton or his allies damage them. Alternatively, Hamilton can choose to deal no damage to the target and instead just charm them for 24 hours or until he or an ally of his damages them. 

Pistol. Hamilton chooses one of the following options:

Not Throwing Away His Shot. Ranged Attack Roll: +6, range 30/90 ft. Hit: If the target creature has less than 150 Hit Points, it dies. Otherwise, it takes 72 (20d6 + 2) Piercing damage. Miss: Half damage only.

Abstain. Hamilton gains 35 (10d6) Temporary Hit Points and three creatures of his choice within 60 feet are subjected to the following effect. Wisdom Saving Throw: DC 17. Failure: The target creatures becomes Charmed by Hamilton for 48 hours. If Hamilton dies in the next round after taking this action, those creatures instead become Charmed by him until Modify Memory or another mind-altering effect occurs to make them forget about this moment. 

Spellcasting. Hamilton casts one of the following spells, requiring no material components and using Intelligence as his Spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

At Will: Dispel Magic, Vicious Mockery, Tongues

1/Day Each: Creation, Etherealness, Hypnotic Pattern, Illusory Script, Magic Mouth, Major Image, Power Word Stun, Unseen Servant, See Invisibility

Reactions

Defend. Hamilton casts Counterspell or Shield in reaction to the spell’s triggers, using the same spellcasting ability as Spellcasting.

Habitat: Any

Renwyn78977

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