Prima Donna
Ballerina Cappuccina has advantage on Dexterity saving throws.
Whenever she succeeds on a Dexterity saving throw, she may immediately move up to 15 feet without provoking opportunity attacks.
Inspiring Performance
Whenever an ally within 60 feet makes an attack roll or saving throw, Ballerina Cappuccina may allow it to add 1d6 to the roll.
She can grant this bonus three times per round.
Caffeinated Rhythm
At the beginning of each of her turns, choose one effect:
- Gain +20 feet movement.
- Gain advantage on all attack rolls this turn.
- Gain resistance to all damage until the start of her next turn.
Multiattack
Ballerina Cappuccina makes three Pirouette Strikes.
Pirouette Strike
Melee Weapon Attack: +11 to hit
Reach 10 ft.
Hit
2d10 + 7 bludgeoning damage
plus
2d6 psychic damage.
The target's speed is reduced by 10 feet until the start of Ballerina Cappuccina's next turn.
Espresso Burst (Recharge 5–6)
Choose a point within 90 feet.
Creatures within a 20-foot-radius sphere make a DC 18 Constitution saving throw.
Failure
- 8d8 force damage
- Blinded until the end of their next turn.
Success
- Half damage.
Grand Jeté (Recharge 4–6)
Leap up to 60 feet.
Every creature within 10 feet of both the starting and landing spaces must make a DC 18 Dexterity saving throw.
Failure
- 5d8 bludgeoning damage
- Knocked prone.
Encore Performance (Recharge 6)
Every enemy within 60 feet must make a DC 18 Wisdom saving throw.
Failure
The creature is captivated until the end of its next turn. While captivated, its speed is halved, it can't take reactions, and it has disadvantage on its first attack roll before the effect ends.
Success
The creature is immune to Encore Performance for 24 hours.
Elegant Step
Teleport up to 30 feet to an unoccupied space she can see.
Frothy Recovery
Regain 20 hit points.
Can only be used three times per encounter.
Perfect Pirouette
When targeted by an attack, Ballerina Cappuccina adds +4 AC against that attack.
If the attack misses, she may immediately move up to half her speed.
Elegant Step
Use Elegant Step.
Pirouette Strike
Make one Pirouette Strike.
Coffee Waltz (Costs 2)
Choose one creature within 60 feet.
That creature must succeed on a DC 18 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn.
Standing Ovation (Costs 3)
Choose up to three creatures (allies or herself) within 60 feet.
Each gains:
- 20 temporary hit points.
- Advantage on its next attack roll.
- +10 feet movement until the end of its next turn.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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