Discorporation. When Kyuss drops to 0 hit points or dies, his body is destroyed but his essence travels back to his prison inside the Dark Obelisk, and it is unable to take physical form for a time.
Innate Spellcasting (3/day). Kyuss can innately cast divine word (spell save 25). His spellcasting ability is Charisma, and he does not require any verbal, material, or somatic components when using this ability.
Legendary Resistance (3/day). If Kyuss fails a saving throw, he can choose to succeed instead.
Limited Magic Immunity. Unless he wishes to be affected, Kyuss is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects.
Magic Weapons. Kyuss’ melee and ranged attacks are magical.
Regeneration. At the start of his turn, every living creature within 100 feet must succeed on a DC 15 Constitution saving throw or they lose 5 hit points and Kyuss regains 5 hit points.
Spawning. Kyuss may generate a rot grub swarm any time he is hit by a melee attack or other physical effect
Multiattack. Kyuss can use Frightful Presence and make two melee attacks.
Claw. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 42 (12d6) necrotic damage. When Kyuss hits with this attack, the target must succeed on a DC 18 Con save or become infected with rot grubs (use the Burrowing Worm action effect of a Spawn of Kyuss, but the damage +3d6 higher). This damage ignores any of the target’s resistances; if the target is immune to necrotic damage, they are instead merely resistant to necrotic damage for this effect.
Frightful Presence. Each creature and sentient magical item of Kyuss’ choice that is within 240 feet of Kyuss and aware of it must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Kyuss’ Frightful Presence for the next 24 hours. If a sentient item is frightened in this manner, its additional abilities fail to function until it is no longer frightened.
Consume Material. Kyuss can consume non-living, biodegradable matter in an adjacent square. Small objects or corpses restore 3d6 hit points; medium objects or corpses restore 6d6 hit points and advantage on its next attack roll; large or larger objects or corpses restore 10d6 hit points and Kyuss gains 1 additional legendary action.
Kyuss can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Kyuss regains spent legendary actions at the start of its turn.
Claw. As per the action above.
Agitate Rot Grubs (Costs 2 Actions). Kyuss agitates his rot grubs. Any character infected with a rot grub must immediately succeed on a DC 15 Constitution saving throw or else become infected with another worm, as per the Burrowing Worm action of a Spawn of Kyuss. Scaling the Aspect of Kyuss Kyuss is a god, and therefore cannot be scaled up or down.
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